Job description
Modeling :
• Interpret concept art and sketches to create 3D character models, environment
and props.
• Optimize, refine and correct model topology.
• Follow design guidelines, asset naming conventions and other technical
constraints.
• Prototype and iterate on models and characters based on feedback from team lead
and asset
supervisor.
• Work with team members, team lead, and Asset Supervisor to execute projects on
time and
quality.
Texturing :
Research reference materials for texturing and shading as per the design.
Unwrap UV and create textures from different application like Photoshop, Substance
Painter/
designer, etc.
Need to create the shading on required engines with different texture passes such as
VRAY,
Arnold, Redshift, etc.
Need to check the shades by doing a render test on a light rig to make sure they
react with
the light as per their attributes.
Work with team members, team lead, and Asset Supervisor to execute projects on
time and
quality.
Job Specification : Modeler
• Experience of using Maya and Zbrush.
• Ability to do Character modeling from basic design.
• Strong Knowledge of anatomy.
• Minimum 2 years of experience in 3D design and character modeling.
• Must have UV and texturing knowledge.
• Having a background of fine arts will be a plus.
Job Specification: Texture
• Minimum 2 years of experience in 3D modeling, texturing and shading.
• Good knowledge on Maya and shading on different engines.
• Good knowledge on UV, textures and surface materials for both hard and soft
surface.
• Working knowledge on application such as Photoshop, Substance Painter/
Designer.
• Must have basic modeling and topology knowledge.
• Having a background of fine arts will be a plus.
• Must have basic knowledge on Lighting and its necessary passes.
• Must have knowledge on PBR.